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It is apparent to all but the most obnoxiously retarded buffoon that institutionalized racism towards the so-called ‘monster’ races in Dungeons and Dragons takes many forms. Consider, for instance, the attributes of the character races. Specifically, consider the rich panoply of bonuses and other extra features that most of the standard races receive; it takes several days to read most entries, and the saving throw and circumstantial bonuses for dwarves alone are enough to choke a horse.

Compare said entries to that received by the humble half-orc, whose entry is so short it can be read between iterative attacks. Half-orcs get Darkvision, and . . . ‘counts as an orc’, which is so valuable because we all know how many orcish wizards there are out there cranking out the orc-only magic items. Meanwhile, the player choosing to play a dwarven PC is trying to figure out what his saving throw vs magical poison is while dodging a giant near the underground secret doors guarding the exotic dwarven axe he’ll be able to wield for free after the battle. A battle which he’ll win, because, well . . . how could he not?

Bringing things back to goblindom, the treatment hobgoblins receive is as deplorable, if not more so. Hobbies get a small Dex and Con bump, +4 to Move Silently, Darkvision . . . and that’s it. And for this, they are saddled with a +1 level adjustment. We will not use these pages to explain what a huge hit to a character below 10th level a +1 LA is, or the insanity of thinking that the two small ability bumps the Hobgoblin receives are not equivalent in power to the one ability bump plus laundry list of special abilities that Dwarves receive.

But, enough! The Intertubes are replete with discussions of this sort, and there is little point in rehashing arguments between noble, just, right-thinking scholars and the criminally insane. And so, without further adieu, the Real Monster Manual Entries for character races:

 

 

 

Goblin characters possess the following racial traits:

• -2 Strength, +2 Dexterity

• Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.

• A goblin’s base land speed is 30 feet.

• Darkvision out to 60 feet.

• +4 racial bonus on Move Silently and Ride checks.

• +2 racial bonus on Profession: Mining checks.

• +1 to all Reflex saves

• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.

• Favored Class: Rogue.

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Hobgoblin characters possess the following racial traits:

• +2 Strength, +2 Dexterity, +2 Constitution.

• A hobgoblin’s base land speed is 40 (yes, 40) feet.

• Darkvision out to 60 feet.

• +4 racial bonus on Move Silently checks.

• +4 racial bonus on Survival checks.

• +1 to all Reflex saves

• Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.

• Favored Class: Fighter.

• Level adjustment +1.

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Kobold characters possess the following racial traits:

• -4 Strength, +2 Dexterity

• Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.

• A kobold’s base land speed is 30 feet.

• Darkvision out to 60 feet.

• Racial Skills: A kobold character has a +4 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

• +4 to all saving throws vs traps.

• +2 natural armor bonus.

• Special Qualities (see above): Light sensitivity.

• Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.

• Favored Class: Sorcerer.

• Level adjustment +0.

• Level adjustment (classes with +1/level BAB, if they consist of at least half of all character levels): -1.

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Orc characters possess the following racial traits:

• +4 Strength, -2 Intelligence, -2 Wisdom

• An orc’s base land speed is 30 feet.

• Darkvision out to 60 feet.

• +2 racial bonus on Intimidate and Survival checks.

• -2 racial penalty on Diplomacy and Bluff checks.

• Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.

• Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.

• Favored Class: Barbarian.

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Xvart characters possess the following racial traits:

• -2 Strength, +2 Intelligence

• Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.

• A Xvart’s base land speed is 30 feet.

• Darkvision out to 60 feet.

• +2 racial bonus on Diplomacy and Bluff checks.

• +2 to all Fortitude saves.

• Automatic Languages: Common, Xvart. Bonus Languages: Draconic, Goblin, Kobold, Orc.

• Favored Class: Wizard.

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Those confused as to what a Xvart is need only picture an overgrown goblinesque smurf. They tend to be secular humanoidists, believing that the ‘gods’ are not truly gods, but merely former player-characters who had Monty Hall DMs. They often claim to be poisonous around races that might be inclined to try to eat them.

As a final note, some might suggest that our providing the true character attributes for these races is a matter of too little, too late. We beg to differ; if 4E is as gruesome as some suspect it might be (we at the GDF are reserving judgment for the time being), 3E/3.5 might be in play for quite a long time.

 

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